Cardfight vangaurd is a basic cardgame. The rules are fairly simple. um I think its easier to show in a text view in. Here is the board. Rules can be found at the very first-second episode here:
[link] or here\/
R Gaurd Circle Trigger
Rg. VC. Rg. Zone
Rg. Rg. Rg.
Dm. Deck
Your Hand
R shows the rules.
Guard Circle- show opponent your guard strength if guarding. Grade 0 Perfect or 1000 Draw trigger and grade 1 5000. Grade 2 5000 (specail intercept 10000 if applies)
Trigger Zone- show triggers Heal (green heal 1 damage), Critical (yellow give 1 extra damage to one unit meaning two damage to opponent vanguard if hit) Stand (stand unit allowing another attack) and draw (allow you to draw 1 card)
Dm. Damage when either side reaches 6 damage they lose as well as running out of cards (50 per deck any more or less isn't a deck)
VC- Vanguard access to Drive check top card for trigger (grade 0-2) and Twin Drive check top two cards for trigger (grade 3 no grade 4+ only up to 3)
Rg. Rear guards no access to Drives and have special rules depending on grade. 1 can boost (back row) 2 can intercept (placed on front row Rg.) 3's have specail rules if placed (rule varies)
Deck: 50 cards 16 are triggers (required but more is allowed.) Grade 0's, 1's, 2's, and 3's.
Your hand: Starting hand, 5 cards recommened: 2 grade 1's, 2 grade 2's and 1 grade 3 to ride each turn.
The rest are "special rules" but only apply in certain tournaments (yes there are tournaments)
there are a total of 12 clans and 7 nations of which they belong to. Thanks for reading but the video is better than I am.